#ifndef __MAIN_SCENE_H__
#define __MAIN_SCENE_H__

#include "cocos2d.h"
#include "message/BaseMessage.h"
//#include "layer/MainLayer.h"
//#include "layer/MushroomLayer.h"
//#include "layer/ForestAnimalLayer.h"
//#include "layer/ForestTreeLayer.h"
class MainScene : public cocos2d::Scene
{
public:
	static cocos2d::Scene* createScene();

	virtual bool init();

	void setDisplay(const char* csbFileName);
	void setDisplay(const char* csbFileName, BaseMessage*mess, list<list<string>*>* lists, string cardNumber);
	void setDisplay(const char* csbFileName, const char* layerType);
	void setDisplay(const char* csbFileName, const char* layerType, BaseMessage*mess, list<list<string>*>* lists, string cardNumber, int nextPlaceNum, int placeNum, bool isFind);

	CREATE_FUNC(MainScene);
};

#endif // __HELLOWORLD_SCENE_H__